It's got SOE Denver written all over it, and if you're familiar with some of their basic ideas it'll give you a leg up. I installed it again at home because the mining minigame skritches my neurotransmitters and because the fucking card game in this thing has got meat hanging off the bone. Plus, we felt certain it would be profitable from a strip perspective. We installed it at work because we've always longed for a game that blended ninja pets and metallurgy. It's cute, and perhaps not for every reader of this site, but games that deliver their intention well have no enemy in me. Minigames abound, ones you may have seen before in another guise, but it's the meta element (re: Puzzle Quest) that lends them the meaning inherent in a larger structure. It's a game in the Korean style, so you're talking about something that is a) heavily instanced and b) supported by a tiered playerbase that has the ability to subscribe or purchase game content a la carte. The lion's share of play is tied to something like a "class," and within twenty minutes of playing I had a suite of seven such classes I could don at any time - each with custom wardrobes and equipment. The breadth of activity they're aiming for is so plucky, so hilariously unmoored that we've kept an eye on it. I don't think your guild is going to come over to Free Realms instead of run Ulduar, but that doesn't mean the game shouldn't exist. You might recall that Disney's ToonTown developed a certain cache among the hardcore, either as a purely ironic act or because it was genuinely amusing, and there's an opportunity for that here as well. I received a beta slot in an email yesterday while checking my phone, and cried out in triumph - holding the device aloft like some ancestral blade.
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